2

Builder("Untitled", z03.x)
{
  Parts2(12,12,12, 1, 0, 0, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.000859, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-1.746336, 0.000000, -5.170752);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.432050, 0.001549, 0.000000, 0.901848, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-1.782228, 0.000000, -3.587676);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.440999, 0.001542, 0.000000, 0.897506, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-1.779572, 0.000000, -2.043280);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.449905, 0.001534, 0.000000, 0.893075, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-1.776920, 0.000000, -0.498880);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.445458, 0.001538, 0.000000, 0.895302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(1.805784, 0.000000, -5.176856);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000859, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.000356, 0.910266, 0.414024, -0.000782, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(1.769892, 0.000000, -3.593780);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000859, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.000363, 0.906103, 0.423058, -0.000778, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(1.734068, 0.000000, -1.972092);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000859, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.000371, 0.901850, 0.432050, -0.000775, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", z03a.x)
  {
    Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(1.775328, 0.000000, -0.427760);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000859, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.000383, 0.895303, 0.445458, -0.000769, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(-0.754713, 0.000000, -0.566036);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 1, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(-0.754716, 0.000000, -2.122620);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 2, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(-0.754693, 0.000000, -3.679182);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 3, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(-0.707536, 0.000000, -5.377254);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 4, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(0.707542, 0.000000, -0.471692);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 5, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(0.707536, 0.000000, -2.075441);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 6, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(0.707534, 0.000000, -3.679199);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
  Builder("Untitled", )
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 7, 1451);
    Quaternion(0.707107, -0.707107, -0.000000, 0.000000);
    Vector(0.707543, 0.000000, -5.282928);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.707107, -0.707107, -0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  }
}
